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Old May 03, 2006, 07:47 PM // 19:47   #101
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Keep the good drops. /not signed
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Old May 03, 2006, 07:48 PM // 19:48   #102
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/signed
for all you people out there who own req8 15>50 fellblades and mursaat hammers like me plz sign this.
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Old May 03, 2006, 07:49 PM // 19:49   #103
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I think its great! /notsigned
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Old May 03, 2006, 07:52 PM // 19:52   #104
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Quote:
Originally Posted by Chris1986
You're missing the point.

This isn't about stopping the ratio so we can all be "l33t haxz0rz wit 0ur crystalline sw0rds LoLZzzzz", its about having something to work for in the game. Whats the point of continuing PvE after beating it if theres nothing to work for?
This is an MMORPG there is ALYWAYS something to work for.
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Old May 03, 2006, 07:57 PM // 19:57   #105
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Quote:
Originally Posted by Sunman222
I laugh at you people who spent millions on C1 weapons. You honestly didn't think your godly weapon would actually keep their value as future chapters get released did you?

I didn't see that many people crying about Fissure Armor being devalued, so I don't feel sorry for any of you.

If you play this game simply to collect rare and uber items worth millions of gold, perhaps this isn't the game for you. There is far more that GW offers, then simply a req 7 15>50 crystalline that you will probably never get.
exactly-i love people who spend MILLIONS on wepons, when you can simply get a collectors/wepon crafers wepon, for the same mods, for a few thousand gold.

what i love even more is that people think these UBER 1337 W3P0NZ will make them amazing players, when most of them couldnt even complete hell's precipice.
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Old May 03, 2006, 08:05 PM // 20:05   #106
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@OP:
Can you honestly tell me that the drop increase hurt your personal wealth?

The way I see it is that before the drop increase, our 1.4M cash wasn't worth much since it would only be good for, say, 1 req 8 15^50 fellblade and 1 req 8 15^50 chaos axe.

After the drop increase, that same 1.4M can buy at least twice the amount as it could before. Hence those who had gold before benefit from this, while those who had millions invested in low req 15^50s will be brought down to a more realistic level - but still be in GREAT financial standing.

Rare drops are supposed to be good anyway IMO. Getting a gold armor that IDs to a major fast casting is BS - as is getting a req 8 gold fellblade to ID to 15% while hexed. Now we can at least genuinely be happy when we see a gold item drop.

And Rare skins are still rare - Crystallines/Dwarvens/Serpents aren't plummeting the same way as the more common skins, are they? There's something for you to work for!
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Old May 03, 2006, 08:06 PM // 20:06   #107
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If an Upgrades trader were put into the game, then I wouldn't really care if gold drop rates were nerfed or boosted, since it would then be actually possible to assemble collectors equipment competitive with gold drops.

However, I don't think ANet's going to put one in soon, so gold drops are still functionally superior to collectors and hence access to them needs to be easy.
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Old May 03, 2006, 08:09 PM // 20:09   #108
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Ooooo...nice autopsy on my post Does-it-Matter. Very very nice. Never seen a cleaner bone. Alrighty, well let's get crackin' here...

Quote:
Originally Posted by Does-it-Matter
What I see on the box are things like these.

Combat.
Skills.
Storyline.
Hall of Heros.

So, let's just for some crazy reason say that this is what ANet is trying to emphasize. Hold your tomatoes people, I know this "logic" thing is heretical, but just wait. And we know their mission statement of "The only differences between players is individual skill, not the amount of time they play."
Agreed.

Quote:
Originally Posted by Does-it-Matter
So you're no longer a "better" player because you can farm, something that was never a core value of the game. You might be broke, but... like I said, show me where on the retail box it says "amass wealth."
Agreed.

Quote:
Originally Posted by Does-it-Matter
You sit there and say "this is how it should be, too bad if you don't like it!" when at the same time you are complaining that ANet made something a certain way and you don't like it. You do read what you write yes? Or have the monkeys stopped taking their caffeine pills and started slumping on the job?
Now you're just being a dick, but agreed.

Quote:
Originally Posted by Does-it-Matter
Seriously... is it so hard to understand that the point of GW was never to amass a wealth of super-rare-godly-leet items and wealth?
AGREED.

Quote:
Originally Posted by Does-it-Matter
YOU made that YOUR goal in the game. ANet and your goals are different, when they persue theirs, chances are, it's not going to be yours.
Agr...oh...WAIT! NOW we HAVE SOMETHING! Finally we get to the core of the issue. The bulk of your post, minus the parts where you went out of your way to be an asshole can be summed up as "the game isn't about farming. It's about PvE and PvP gameplay".

And...you...are...right. But here's the problem: if you ARE right, then the game was broken for a whole year. Why was farming EVER possible? I mean, not just farming...but rares? For a YEAR, they were BROKEN? That's what you're saying? That ANet for a whole 12 months just sat on thier asses, knowing that this integral part of the game was just languishing in its fetid pit of brokenness, unattended, and you trust thier judgement...WHY?

After one year it's like ANet just jumped up and said "y'know what? We should change everything about the game...today. We spent enough time picking our noses, and now maybe we ought to do what it says in the advertising on the box. So *PSYCH* to all of you who wanted to play the game differently".

So uh...my goals and ANet's (whatever they were, it's not like there's an ANet-to-English dictionary out there) were the same (apparently) up until last week. That's MY problem: if the point of the game was never to obtain super-rare-godly leet items [sic.] then it should NEVER have been possible. And IF ANet has finally been blessed with a brilliant ray of enlightenment whereby everyone should have the best of the best - then they should do what I said and make weapons with rare skins available at character creation. Since the existing system now is basically like: "ok, it's possible for everyone to get the best now (again, going on the retarded assumption that the best looking = the best) but you can still farm for rares - except there's practically no motivation". Um...thanks, I think.

Hey, I agree with you guys when you say that mods and runes should be widely available. And collector and crafter versions of weapons in all available skill trees should be available too! I applaud THAT action, but the rest of the nerf was way way way too far over the line.

-Jessyi
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Old May 03, 2006, 08:12 PM // 20:12   #109
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/not signed.
This seems like the medevil ages all over again :P The rich complaining cause thier losing money. So i guess anet was against farming... if they did this after all. I think its great that everyone will now be able to afford sup aborbtions and vigors. I didn't farm and i have had this game since it came out and never did i accumulate the wealth to buy both those items. Good Job Anet!!
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Old May 03, 2006, 08:12 PM // 20:12   #110
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Quote:
And you would still end up on the short end off the stick Hunter, because you expect everything to be handed too you.
Another ignorant comment. Excuse me if I don't think, after beating every mission, bonus and quest in tyria, getting something rewarding is having it handed to me. yes I have 15k armor and yes I have a superior vigor on one piece of it but I wouldn't have been able to afford it if I didn't get lucky through the course of the game and found two superior vigors off the ettins in NKP while performing quests. I also got a maxed rare longbow from a chest that I was able to trade for a max rare mursaat bow. Although that character got luck some of my other characters and characters used by guild members were not so lucky. Now thanks to the changes we are finally being REWARDED for doing all this WORK. So you can shove those 'free loading' comments up your @ss.
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Old May 03, 2006, 08:16 PM // 20:16   #111
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